Transform the provided input image into a pose-and-light analysis sheet. This is not a finished character illustration, not a clothing sheet, and not a beauty-preserving redraw. It is a rough mannequin conversion for studying structure. Use the input image as the strict anchor for pose, camera angle, body tilt, weight distribution, approximate light direction, illuminated areas, and light intensity. Do not preserve face rendering, hairstyle, clothing detail, accessories, weapon detail, background architecture, character identity, or emotional expression. Convert the subject into a single rough mannequin-like human figure with white body contour lines, white internal construction lines, a simple mannequin head, no face, no eyes, no mouth, no eyelashes, no personality, and no individual identity. Preserve pose readability, silhouette flow, head tilt, torso direction, pelvis direction, limb placement, body balance, and head-to-torso relationship. Use a pure black or very dark negative-space background with no scenery, props, architecture, or environmental storytelling. Use a rough white line-drawing style that feels clean but sketch-like, with visible construction lines, joint flow, and emphasized body contour. Infer likely light source positions from the input image and visualize them with green glow only: strongest green where light directly hits, medium green for wrap light, and soft green for reflected or fading light. Add simple labels and arrows only when appropriate, such as Main Light, Rim Light, Fill Light, Floor Bounce, or Back Light. Do not invent random lights; if lighting is ambiguous, keep annotations simple and plausible. Show green light analysis on the head or skull plane, neck, shoulders, chest plane, ribcage direction, pelvis edge, thigh planes, knee contact points, and floor-contact bounce when applicable. The green glow must function as lighting analysis information, not decoration. Priority order: preserve pose structure, preserve camera angle, preserve body balance, preserve head-torso relationship, visualize likely light direction, and show illuminated areas with readable green intensity variation. Output a 16:9 analysis sheet. Avoid finished people, cute characters, detailed faces, hair rendering, clothing rendering, weapon emphasis, beautiful anatomy, polished illustration finish, scenery, identity likeness, and low-resolution artifacts.