Replaceable fields
[Playable Character]Guan Yu, a towering Three Kingdoms legendary general with a crimson-tinted complexion, long flowing black beard, stern phoenix eyes, green lamellar armor with gold trim, and a massive red silk cloak[Mount]the legendary blood-red Red Hare warhorse[Weapon]the Blue Dragon Crescent Glaive, a massive curved-blade polearm glowing with faint blue dragon-energy runes[Battlefield Setting]a stormy muddy battlefield in heavy torrential rain, enemy soldiers parting in panic, red battle banners with calligraphy, a golden-armored enemy general in the middle distance, dark storm clouds, lightning, and muddy water splashing from the horse hooves
Create a high-detail 16:9 in-game screenshot from an original mythic Chinese dark-fantasy action RPG. Use a third-person gameplay camera tracking from behind and slightly left of the player character as the rider charges at full gallop. The visual quality should feel like a next-generation real-time game engine with detailed PBR materials, volumetric rain, cinematic lighting, and polished game-studio UI, but do not copy any real game, franchise, studio logo, trademarked interface, or protected character design.
Playable character: [Playable Character].
Mount and weapon: the character rides [Mount] mid-gallop, boots braced in ornate stirrups, while holding [Weapon] overhead.
Battlefield setting: [Battlefield Setting].
In-game HUD overlay with clean semi-transparent dark backgrounds and polished action-RPG UI: upper-left circular portrait of the bearded character, a red vertical HP bar, a blue qi-energy bar, and a brush-style Chinese character name label above it. Upper-right small round minimap with dense red enemy dots and one larger orange diamond marker. Lower-left four circular skill icons with readable-style Chinese calligraphy marks, cooldown rings, and one icon glowing as ready. Lower-center narrow button prompt with a thin red border for a special finisher combat move. Lower-right stamina ring filling as the horse charges. Center-top floating lock-on reticle over the distant enemy general's head, with a small elite-enemy label and a crimson boss-style HP bar spanning the upper middle third of the screen.
Rendering details: wet green armor reflecting rain and lightning, individual horse mane and tail hairs flying, muddy splash particles from the hooves, heavy diagonal rain streaks, volumetric mist, dark storm clouds, dramatic lightning flashes on the horizon, moody grey palette, and the hero's red cloak glowing against the storm. Keep the framing clearly like playable third-person gameplay rather than a movie cutscene or first-person view. Avoid studio logos, watermarks, warped Chinese characters, fake unreadable glyphs, duplicated HUD widgets, overlapping UI panels, low-resolution UI, broken horse anatomy, extra fingers, modern clothing, firearms, generic Western fantasy styling, and signatures.