Replaceable fields
[Playable Character]Lü Bu, a tall muscular Three Kingdoms era Chinese warrior general with long black hair in a high topknot, phoenix-feather pin, ornate crimson and blackened-iron lamellar armor with gold trim, red silk cloak, and a fanged guardian mask on his forehead[Qi Color]orange[Camp Setting]an ancient Chinese military camp at golden hour, two wooden camp-gate pillars framing the scene, crimson banners with bold calligraphy, a lone halberd about 150 paces away against a blazing orange sunset, god-rays through dust haze, and tense soldiers silhouetted at the sides
Create a high-detail 16:9 in-game screenshot from an original mythic Chinese dark-fantasy action RPG. Use a third-person over-the-shoulder gameplay camera positioned about two meters behind and slightly above the playable character. The image should feel like next-generation real-time game rendering with photoreal PBR materials, detailed geometry, volumetric dust, cinematic golden-hour lighting, and polished game-studio UI, but do not copy any real game, franchise, studio logo, trademarked interface, or protected character design.
Playable character: [Playable Character].
Action pose: the character stands on dry yellow earth in a wide battle stance, drawing a massive recurved warbow at full tension, with an arrow nocked and glowing with [Qi Color] qi runes.
Setting: [Camp Setting].
In-game HUD overlay with clean semi-transparent dark backgrounds and polished action-RPG UI: upper-left circular portrait of the character, red vertical HP bar, blue qi bar, and a Chinese calligraphy-style character name above it. Upper-right small round minimap with faint glowing dots and a compass ring. Lower-left four circular skill icons with Chinese character marks and cooldown rings. Lower-center narrow white button prompt with a game-style border. Lower-right stamina ring and dodge prompt. Center-screen upper third has a locked-on target marker floating over the distant halberd, an orange diamond indicator, and a small distance readout.
Rendering details: ornate crimson and blackened-iron lamellar armor with gold trim, detailed fabric folds, subsurface-scattered skin, a red silk cloak flowing behind the character, golden-hour rim lighting, volumetric sand particles, warm dust haze, depth fog, and soft lens flare from the sun. Keep the composition cinematic but clearly gameplay-framed, not a movie cutscene or first-person view. Avoid studio logos, watermarks, warped Chinese characters, fake unreadable glyphs, duplicated HUD widgets, overlapping UI panels, low-resolution UI, extra fingers, modern clothing, firearms, generic Western fantasy styling, and signatures.