Replaceable fields
[Protagonist]a beautiful Chinese female swordswoman in her mid 20s, flowing ivory-white Hanfu robe with pale jade embroidery, long black hair tied with a silk ribbon, jade hairpin, calm expression, and slender straight jian sword in a low guard stance[Environment]a cold-toned deep-mountain ancient shrine with weathered stone steles, ruined Tang-style pavilion, gnarled peach tree, falling petals, mossy stone steps, low mist, and jagged mountains fading into blue fog[Character Name]Yunshang[Level]58[Sect]Qingming Sword Sect[Region]Tianya Pass · Ancient Shrine Forest[In-Game Time]Xu hour · moonlit[Active Quest]Search for the Ancient Shrine Fragment[NPC Name]Shrine Keeper Elder
Create a high-detail 16:9 full-screen in-game HUD screenshot from an original ancient-China open-world wuxia MMO. Use a cinematic photoreal game look with premium real-time lighting, volumetric god-rays, deep filmic color grading, subtle chromatic aberration, shallow depth of field in the background, and a razor-sharp foreground, but do not copy any real game, franchise, studio logo, trademarked interface, or protected character design.
3D scene underneath the UI: center frame features [Protagonist], captured in cinematic third-person over-the-shoulder framing from slightly behind and above her right shoulder, so the viewer sees both her profile and the world ahead. Environment: [Environment]. Lighting uses a cold teal and desaturated blue base palette with warm amber rim light on the protagonist, faint god-rays cutting through mist, cinematic HDR contrast, and filmic grain.
Top-left character status panel: ornate bronze Chinese cloud-pattern circular portrait frame containing a stylized portrait of the same protagonist. To the right of the portrait, show character name [Character Name], level badge Lv.[Level], and a small sect crest tag [Sect]. Beneath are three stacked bars: red HP labeled 气血, blue internal-energy bar labeled 内力, yellow stamina bar labeled 体力, each with crisp numeric readouts in small Song-style Chinese typography. Add a row of five small buff or debuff icons with faint Chinese seal-script style labels and countdown timers.
Top-right minimap: detailed round minimap with brass compass-style frame etched with bagua symbols around the rim and N/E/S/W marked in small seal-script-style characters. Inside, show semi-transparent ink-wash terrain, the player as a golden arrow, nearby yellow exclamation quest markers, a blue diamond waypoint, and a red skull for an elite monster. Below the minimap, show current region name [Region] and in-game time [In-Game Time] in vertical Song-style typography.
Right-edge quest tracker panel: semi-transparent parchment-textured vertical panel with faint ink-wash border. Header says 任务追踪 in bold Song-style typography. Active quest is [Active Quest], with a short one-line objective beneath it, such as going deeper into the ancient shrine forest to investigate an anomaly, progress 1/3. Add two dimmer quest entries below with small circular category icons for main, side, or sect quests.
Bottom-center skill hotbar: ten square skill slots arranged horizontally, each with ornate bronze Chinese-motif borders and dark inner background. Each slot contains a painterly wuxia skill icon such as sword-qi arc, internal-energy palm, snow-step lightfoot movement, ink-bird summon, and ice-lotus burst. Hotkey numerals 1 to 0 appear in crisp white at each bottom-right corner. Two skills are on cooldown with faint radial sweep overlays and small remaining-seconds numbers. Flanking the hotbar, add a round 普攻 basic-attack button on the left and a round 绝技 ultimate button on the right with subtle golden glow indicating readiness.
Bottom-left chat window: semi-transparent dark rounded rectangle with a thin gold hairline border. Show four or five recent Chinese chat lines in small typography, prefixed by channel tags such as 世界, 门派, 队伍, and 系统. The messages should feel like an MMO world chat, sect chat, party chat, and system notice, but remain fictional.
World-space UI: a distant NPC in front of the pavilion has a floating nameplate [NPC Name] with a golden exclamation mark above the head, indicating an available quest. A second NPC farther back has a small cyan question mark indicating a quest turn-in. A faint golden guide-breeze particle trail drifts from the player toward the next objective and fades into the mist.
Typography and language rules: all UI text should be clean, crisp Simplified or Traditional Chinese, using Song-style serif for headings and sans-serif for body text. Avoid garbled glyphs, Latin filler, and lorem text. Western Arabic digits are acceptable for numbers. HUD elements must be readable at a glance but never overpower the protagonist; the UI should occupy no more than about 25 percent of the total frame area in aggregate. The final image should read as a real 4K next-generation Chinese wuxia MMO screenshot with cold mountain atmosphere, cinematic protagonist framing, precise HUD production quality, and no sloppy AI artifacts. Avoid warped Chinese characters, fake unreadable glyphs, Western medieval armor, anime cel shading, low-resolution UI, duplicated HUD widgets, floating crooked text, extra fingers, modern clothing, firearms, generic elf fantasy styling, cluttered or overlapping UI panels, watermarks, and signatures.