Create a single 16:9 hyper-realistic CGI game-trailer key art still. Show an adult athletic male cyberpunk character with dark curly hair, chest and back tattoos, a gold hoop earring, a cigarette in his mouth, black cybernetic prosthetic arms with cyan LED joints, black shorts with a white stripe, white socks, and beige chunky sneakers. Place him in a clean white void environment, seated or beginning to rise from the floor, viewed from a high camera angle as if the player has just selected a game menu option. Around him, show a minimal fictional game UI: a left-side menu with start, continue, settings, and exit options; a top-right player profile area for a fictional character handle and level; and optional prosthetic-arm customization panels showing hand, forearm, elbow, upper-arm, stats, and tech-point style elements. Suggest the source's trailer transition by letting the white void subtly dissolve at the edges into a dense cyberpunk favela street with neon signs, wet reflective pavement, motorcycles, tangled power lines, stacked buildings, and distant futuristic skyscrapers. Use cinematic white-space composition, clean interface design, realistic skin and tattoo detail, glossy black mechanical arms, cyan LED accents, warm golden light bleeding into the scene, and a third-person game-trailer mood. Treat all UI labels, game title, profile names, stats, and menu text as fictional. Avoid real game logos, real platform UI, real brands, real tattoo designs copied from a person, readable real-world advertising, QR codes, URLs, source-site marks, copied franchise characters, excessive smoking glamorization, underage appearance, gore, explicit injury, and watermark inside the artwork.