Use the uploaded authorized character or motion reference as guidance for a consistent original character design and pose sequence. Create a single 9:16 monochrome grayscale instructional reference sheet with a clean white background and a technical comic-cell layout. Arrange a 4 by 4 grid for a total of 16 equal panels, separated by thin black border lines. In every panel, show the same original full-body 3D-rendered martial-arts character in a different weaponless action pose, such as front punch, back fist, roundhouse kick, guard stance, spinning kick, elbow strike, knee strike, palm strike, high parry, low parry, left slip, right slip, simple three-hit combo, jumping strike, leg sweep, and relaxed guard recovery. Place a bold numbered badge from 1 to 16 in the top-left of each cell, a very short English action title near the top, and three to four short English instructional lines near the bottom. Add clean curved arrows, straight arrows, and circular motion indicators around the character to show body direction, footwork, rotation, and movement flow. Use highly detailed grayscale 3D sculpted rendering, soft studio lighting, subtle contact shadows, clean linework, game concept art quality, consistent anatomy, consistent clothing, consistent hairstyle, and clear readable panel hierarchy. Keep the sheet educational and non-gory. Avoid background scenery, color tones, additional characters, weapons, blood, injury, copied fighting-game characters, real logos, real martial-arts school branding, offensive stereotypes, broken anatomy, unreadable clutter, QR codes, URLs, source-site marks, and watermark inside the artwork.