Create a single 16:9 photoreal in-engine cinematic ARPG key art still, with desaturated filmic color grading, shallow depth of field, subtle film grain, and no HUD. On a broad ancient Chinese battlefield at dawn, dry yellow earth is churned by thousands of hooves, low ground mist clings to the field, distant spear formations line both sides, tattered war banners flutter, and a cold teal sky is split by warm amber sunrise light from the left. In the center-left third, show Guan Yu, a towering red-faced general in ornate green-lacquered lamellar armor, long flowing beard, silk headband under a ridged helmet, and red-green battle robe, riding Red Hare, a massive crimson-chestnut warhorse in full gallop with bronze-studded tack. He raises the Green Dragon Crescent Blade into a decisive diagonal cleave as a brief gold-into-jade qi arc flashes along the heavy curved blade. At center-right, an opposing armored general on a black warhorse recoils as the riders cross paths; show the helmet flying away and the horse rearing, but keep the action non-gory and heroic. Use a smooth lateral game-cinematic composition, low horizon, cold sunrise key light, warm armor rim light, volumetric ground mist, realistic horse anatomy, believable saddle movement, and heavy weapon weight. Avoid blood, gore, severed limbs, decapitation, modern clothing, firearms, Western medieval armor, anime cel shading, comic speed lines, explosions, particle fireworks, duplicated hero, broken horse geometry, weightless polearm, readable Chinese characters, UI, HUD, minimap, health bars, skill icons, QR codes, URLs, source-site marks, and watermark inside the artwork.